Design it, Drive it : Speedboats (Windows PC simul |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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Posted: February-20-2017 at 12:04am |
New update released today that replaces the old vees with new ones with over 40 adjustments to play with.
http://www.youtube.com/watch?v=y_tkUSAdcOw |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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Tunnel boats are here! This was developed with help from a US Formula 1 boat owner/driver.
http://www.youtube.com/watch?v=5c61WcnVwec Store: http://store.steampowered.com/app/501090 |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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New trailer with hull water spray added.
https://www.youtube.com/watch?v=AXAL2a3wuww |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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Thanks, Skutsch. I'll need to take a look around the forums and see if I can find some people talking about the issues you're bringing up.
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skutsch
Grand Poobah Joined: June-19-2008 Location: Racine, WI Status: Offline Points: 2874 |
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Ok, Todd, interesting stuff, but I am probably the only guy on this whole website who is concerned about chine walk with an outboard. There might be one other guy who has a correct craft I/O that is set up to approach the speeds where he gets into the chine walk issue.
There are a whole host of folks on here who are trying to push their old direct drive inboards WAY past the (speed) design limits of the hull and are getting all sorts of funky, wierd hydrodynamic and aerodynamic oscillation issues. You would probably get a lot more interest if you discussed some of those abnormalities. |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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Added support for twin and triple outboard setups today. Here's a new trailer showing that off:
https://www.youtube.com/watch?v=83ZolAnVoiM |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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Three minutes on the Oculus Rift:
https://www.youtube.com/watch?v=JKO6R1tg_HQ |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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I wrote an article about chine walk. Discuss!
http://www.speedboatsim.com/chine-walk-tech/ |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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This company contacted me yesterday about adding support for their motion platforms. Definitely interested!
http://www.simcraft.com/ |
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Todd Wasson
Newbie Joined: December-02-2015 Location: St. Paul, MN Status: Offline Points: 10 |
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I'm happy to announce the release of Design it, Drive it : Speedboats!
Trailer video on YouTube More info and videos can be found here: speedboatsim.com This is a sophisticated simulation that lets you design and drive your own speedboats in real time from around 30 design variables. The physics simulation involves the computation of thousands of forces on the hull that depend completely on your hull design. Dynamics such as chine walk, porpoising, and the dreaded blowovers will arise naturally as a result of your design and what you do with the engine trim and jackplate. Experiment with hull dimensions and shape, deadrise angles, pad design, step sizes and positions, jackplate setback and lift, engine trim, engine power, propeller pitch, and lots more. It works on single or multiple monitor setups as well as the Oculus Rift virtual reality headset running on Windows PCs. Full customizeable controller support is included for steering wheels like the Logitech G27 with sophisticated force feedback, gamepads, keys, joysticks , etc.. Store Facebook group Facebook page As of this announcement, it's currently limited to vee bottom style outboards. You can get pretty close to flatbottoms by setting the bow and transom deadrise angles near 0 degrees and reducing the molded depth and transom height to the minimum. If community support is solid enough then it may be expanded into other boat types some day. Thanks for looking! Questions and comments are welcome. I'll be lurking. :) |
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